A COSMIC HORROR MAZE

NADIRTHE SIGNAL BELOW

Last transmission: 09:11
“There is no one left to open the door.”

SECTOR 01 / 23 · The Last DockBEAT 00 / FACING EAST

23 SECTORS. ONE WAY BACK.

The station
knows your name.

You answered a signal from beneath Mercury. Now the corridors rearrange their silence around you. Find the access shards. Attune the relays. Follow the red doors down.

Psychological horror, pursuing entities, confinement, unsettling sound. Audio begins only when you enter. No flashing effects. Progress checkpoints stay in this browser.

MISSION

Exit access: Amber. Walk into the red exit when ready.

CONTACT: UNCERTAIN
◇ Amber◇ Cyan◇ Violet
PHASE I · VENT OPEN NEXT BEAT
›

Find the amber seal. Enter the marked exit through its amber lock.

KEEP YOUR HANDS STEADY

W ↑ Forward S ↓ Back A ←D → Turn Q E Strafe Space Wait M Survey Esc Pause

Focus the optical feed to use the keyboard. Every move is one beat. Relays and shards activate when stepped on. Walk into an unlocked red door to finish.

Survey symbols & station rules

A / B / C: amber, cyan, violet locks; a / b / c: matching shards. 1 / 2 / 3: relays, attuned in the objective’s order. X: red exit. T: phase switch (toggles on every entry). I / II: phase barriers. ~: pressure vent (open on three of six beats; see the indicator). Broken floor collapses after you leave. Eyes: a presence. Only explored passages appear in your survey.

Relays already attuned are safe to cross. A wrong unlit relay resets the sequence; revisit them in order. Shards are never consumed. Closed doors and walls cost no beats. Retry always restores the entire current sector.

MERCURY91 / NADIR / ARCHIVE 001Local campaign · No leaderboard points · Sector checkpoints